Deny if you dare that 3D wargames are more expensive to produce, harder to mod, and more vulnerable to unflattering comparisons than 2D ones. In games like PzC2 I rarely have to double-check the terrain under a unit. 3D figurines are far less likely to obscure the hexes they occupy than their pancake-flat alternatives. Rommel: I'll accept that argument if you accept that the sprites and counters you hold in such high regard have their disadvantages too.
Once the novelty of 3D has worn off, you're left with a game that's actually worse at basic communication. Monty: What about my other point? A 3D model that can be rotated, pitched up and down, and possibly overlapped with others, is inevitably going to be harder to ID at a glance than one that never changes its form or alignment.
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Owned by Gravity, Flashback and Slitherine may not have worked out how to prevent battlefields and battlers from blending, but plenty of others have.Ĭan you honestly claim that you lose units in Field of Glory 2 and Unity of Command 2? Rommel: While I accept that unit conspicuity can be an issue in the titles you mention, your implication that it's an unavoidable consequence of a 3D approach really doesn't stand up to serious scrutiny. In the old days recognising a unit meant getting to know a single sprite now because forces can be viewed from any angle, identification taxes the occipital lobe much more. Monty: Well, for starters, do you deny that the likes of Panzer Corps 2, Fantasy General 2, and Close Combat: The Bloody First are harder to read than their 2D ancestors? Thanks to Unreal Engine 4 and Unity, units often merge unhelpfully with their backgrounds, and have myriad visages. Rommel: Justify that dubious statement or withdraw it. The latest batch of 3D wargames has proved beyond a shadow of a redoubt that adding a third dimension to 2D classics generally does more harm than good. Monty: I've got a lot more ammunition today and it's of a much higher calibre. Rommel: That's what you said before our IGOUGO vs. Monty: Prepare to be comprehensively Alameined, Erwin old chap. The Desert Fox, in contrast, is rather partial to twirlable Tiger tanks. Monty, as the following frank exchange of views makes clear, thinks polygons are about as much use in hexiana as feather dusters are in coal mines.
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Their latest difference of opinion is over the use of 3D graphics in PC wargames. Old friends of The Flare Path, Erwin Rommel and Bernard Montgomery, rarely agree about anything.